Update 3/12

Hi internet!

It's been a while since I did one of these more personal updates. The reason for that is: Life. I do not really like to use this as a place for me to complain about my own personal issues, but let's just make a small exception to get all of this off my chest and to move on.

In short: Work sucks and life is stressful right now. Work has been going down hill for the past year, and has reached new lows these last months. So, I've been working too long shifts, which has left me too tired to write regularly. To add to that, men and my fiancée are looking for a new apartment, in another city, which puts a lot of stress on my home life. But, there is a silver lining. I'll move soon and this will have a profoundly positive effect on my daily life. So, there. Complaining over. I am sorry about that. Hopefully, we won't have to bump the no complaints rule too much in the near future.

So, what have we been playing lately?

I've been putting some time into Mad Max. The new one, that one developed by Avalanche studios. The ones behind the Just Cause franchise. The early verdict is, pretty nice. Many critics called it "sandbox, the game", and that is pretty apt. The game makes no bones about's open world. The two main characters in this game are: The car and the world around the car. Backing these two characters are a fairly fun bunch of supporting characters like Mad Max, Chumbucket the black-fingers and "dog" or "Dinki-Di". 

Most of what I've done in the game is drive around the world and engaged in car combat. Luckily, these mechanics are the games strongest. Another really neat thing about the game is that the fact that they made brown look beautiful. The world in Mad Max is located on the sea-bed of some dried out ocean. So, while there is pretty much nothing but desert, the desert that is presented is interesting and unique. This idea that the place used to be an ocean has let the developers really go to town on making some cool and weird vistas. The small details like the unusual rock-erosion and the assortment of rusted junk that is strewn about really brings home the "familiar yet alien"-feeling in Mad Max.

I won't give a hard verdict yet, since I'm only a couple of hours into an open-world game that is all about the open-world. This one is going to take some time to finish and digest. But right now, I'm enjoying myself.

Another game I've been putting some time into is the early access game Besiege. It's kind of a puzzle game. But the puzzle is building a war-machine with pseudo medieval technology (you can have pistons and gunpowder, but most things are constructed out of wood). It's a pretty simple affair to connect things and build, but once you get the hang of it, and start to understand the physics, everything escalates quickly. It's still in early access, so the game is still kind of bare-bones. Some features are missing and there is still some general polish to be done. But the game is charming and absolutely grotesque. 

In the early game, you'll be doing something like this.

After some time, it'll look something like this.

There have been some other games that has been played. My fiancée wanted to surprise me, so get got us a copy of Dragon Age: Inquisition for the Playstation 4. I've invested some time in it, and I have things to say about it. But I'll save that for a later date, when I can fully articulate what I want to say. It's not very complicated, but the game does have some strange design-choices that I both like and dislike. So, til next time!