Grim Dawn, zoning out and numbers

So in between working, writing and going through my backlog I've been putting some time into Grim Dawn. It's an early access title made by Crate Entertainment. more to the point, Grim Dawn is a hack 'n' slash ARPG in the same vein as Diablo 2. Lately I've been pretty busy work, life and trying to dig through my back-log, so pure leisure time has been at a premium. It's not that I don't enjoy spending time with family and playing quality games, but sometimes, just sometimes, you just want to "zone out" for a bit. So, enter Grim Dawn.

Zone out might be the wrong way to put it, since this is a pretty stat-heavy affair where you have to keep track of a lot of numbers and variables. But the effect is pretty much the same for me. I like numbers, not that I'm good at math or anything. I like numbers in an "excel" kind-of-way. You know, stats and percentages and the like. So playing this is perfect relaxation for me. I can unwind and focus on the numbers and the building of the character.

That's another kind of interesting topic when it comes to games like this. The building of a character. Most people tend to gravitate towards automation. As in most players tend to build characters that in the end almost play themselves. Hit some buttons and the entire screen lights up and you collect your experience and loot. It doesn't sound like the most compelling of experiences, but that is missing the point. The compelling part is the build. Figuring out which skills to pick, what stats to boost and what damage to lean on. Then you go through dungeons and watch as your plans slowly come to fruition. When I think about it, it's no wonder why I lose interest in games like this just at the end. I mean, at the end, everything's in place and there is nothing to build towards. Your character is a one-man/woman-army that has the power of (usually) several gods and you are just the sap pointing him/her in the right direction.

Numbers figures and stats

So, what does all this rambling come to? Probably that I just felt like writing something. But in any case, if you're like me and like all of these things, I'd recommend giving Grim Dawn a try. Well, I'm not here to tell you how to spend either your money or your time, but it works as a stress-relieving tool for me. Thanks to the growing indie-market/steam/kickstarter/the times in general, there are a lot of games like this around, so finding one that suits you, both play-style and art-style probably won't be to hard.

And before I go for now, I just want to say: For me, lately, the word "average" has been quite difficult to get my head around. I know what it means and I know how to use it(I think at least), but every-time I try to type it out I fail. It's gone so far that I've invented a small thinking-game for myself. I call it the "Latin anger":

Average

Ave-rage

AVE (ceasar)! RAAAAGE!

 

/R