The backlog 2 - a procrastinating problem

I haven't really been able to commit to a game after I finished Batman: Arkham Knight. Earlier this month I posted a small note on the state of my backlog, and it hasn't changed since. It's no that I don't enjoy playing The phantom pain or Shadowrun, it's just that right now I could use a lighter experience. Something that doesn't demand my attention for several hours at a time, for several days. I'm not complaining that either game is "too long", not at all. It's a personal problem of commitment. A problem that gets worse with a higher tempo at my job. I would however like to take time to say that I don't like the idea of a game being "too long". I get that some games feel padded and stretched out. But I do believe that such a problem comes from weak mechanics, rather than too much content. "Being too long" is also very much a luxury problem. I can see that someone WORKING with games, either in a reviewing sense or actual production might not appreciate a game being long, since to them it's work. But as a consumer, I appreciate a game with too much content rather too little. Well, as long as I appreciate the content in the first place. No amount of content can save a bad game that is bad from the start. 

So, now that I've gotten my complaining done for the week, and also kind of broken one of my own personal rules about this site, let's talk about more fun things. Airplanes! Those are fun, let's talk!

An airplane

A long time ago I picked up a game called Ace Combat Assault Horizon. It's been sitting on my steam-list for ages, and just this weekend I decided to give it a shot. It turned out to be just what I needed. Now, when the actual airplane-enthusiasts have stopped laughing at me, I can explain why.

I'm not a simulation kind of guy. Well, I like games that task you with managing settlements or (SIM)cities, but simulating things like airplanes, cars or soldiers isn't for me. I guess that my brains just doesn't work with simulation, I'm too much of a slow thinker. So Ace Combat was just right for me, a light arcade affair with lots of explosions and "gotta go fast"-moments. It's one of those games that reminds you to enjoy the simple things. It's not a game that asks you to understand complex mechanics, or get your head around tomes of lore. The only thing the game seems to interested in asking is if you have the skills needed to finish it. I can respect that.

Used to be an airplane